godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Errors appear in debugger when custom user directory is set to a path with a trailing `/`
- Add `Modified` button to Project/Editor settings
- Core: Add `[[deprecated]]` suppression macros
- Add capitalized `PRINT_VERBOSE` macro alongside the lowercase one
- set_surface_override_material is out of bounds when a softbody3d mesh has more than one material slot
- Scene importer: Allow meshes to have both collision and occlusion culling import tags
- Link to microphone tutorial in the `CameraFeed` class.
- CharacterBody2D Jitter when colliding with other CharacterBody2D
- "Shader has been modified on disk" constantly showing up after creating a ShaderInclude
- Crash when running in editor related to GDExtension and Thread
- Docs
- C++ not yet supported