godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Godot hangs on the project manager
- MeshLibrary: Do not duplicate external meshes when generating from scene
- Refactor `EditorToaster`, adding a `EditorToast` class and `Actions`
- Use a luminance histogram for calculating auto exposure
- Windows external editor VSCode double-click integration does not work with C#/CSharp.
- Crashed when creating a new project
- Add `BitField[T]` type to GDScript
- Add menu option to create new material from shader
- Default value of "Ignore asset root" should be false, when addons is the root folder of the addon
- Highlight help items when following documentation references
- Docs
- C++ not yet supported