godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Ensure renaming an Autoload removes the old name from code suggestions
- Motion vectors break for a frame when "VisualInstance3D" type is freed via "queue_free()"
- Change default physics bias to 0.2 (from 0.8)
- Add AI (non-) usage disclosure section to PR template
- Tests: Add unit tests for `TileSet::get_neighbor_cell`
- Fix flickering on resize caused by auto-exposure
- Add max_global_polyphony setting to AudioStreamPlayer and option to bypass it
- Upgrade SDFGI to HDDAGI
- False error popup whenever closing game window
- CharacterBody2D does not report slide collisions when colliding with RigidBody2D from above
- Docs
- C++ not yet supported