godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Make OS_Unix::execute behave consistently whether or not you are using the output pipe
- Area2D body_exited signal called mid program quit if connected to node lower in scene tree, causing crashes if receiving node tries to access the scene tree
- `Unicode parsing error` spam whenever `char(0)` is present in GDScript
- Move "Batch Rename" closer to "Rename" and fix undercounting
- Clarify performance impact of AreaLight3D nodes in the documentation
- Wrap project titles
- GDScript: Exclude `globals` internal classes in the analyzer
- Improve performance of WAV parsing
- Expose bool `<=` and `>=` operators
- Fit windows to the parent when rect is changed from editor, add property to make fitting optional.
- Docs
- C++ not yet supported