godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Editor falls back to GLES2 if GLES3 is not supported, and it's confusing that the dropdown shows "GLES2" when the configured render is still "GLES3" in settings
- Godot doesn't see changes in tool scripts until the editor is restarted when using an external editor
- Light2D mask doesn't respect: Layer Min, Layer Max, Item Cull Mask
- Clarify documentation: Overriding Class Functions vs Setters and Getters
- Scene tabs do not persist opened script state
- Requested file format unknown: escn
- Weird behaviour with load() inside a loop
- Add a "pressed" style to PopupMenu
- Avoid performance discrepancies in the running project depending on the currently opened scene and tab in the editor
- Add warning/docs for .res/.tres for binary files
- Docs
- C++ not yet supported