godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Polygons With Bones and Lighting
- [Bullet] Bullet physics: scaled collision shapes return incorrect normals
- KinematicBody does not collide with new position of a moved KinematicBody - can tunnel through
- Animation resources as references aren't clarified well by the editor at design time
- TreeItem add move up/down function
- select multiple particle2d and change same property bug
- can't use Rigigbody2D's apply_impulse and apply_torque_impulse when in _ready() function
- Mono godot_icall from Rpc from _Input causes crash
- Miter limit should be parameter with default value, not hardcoded.
- Colliding objects (RigidBody2d) gain energy
- Docs
- C++ not yet supported