godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1143 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Octant physics negatively impact GridMap performance
- High GPU usage in editor with active AnimatedSprites
- Add `AudioEffectEQCustom`
- Open compressed files that were not made by godot
- is_hovered() is tied to button focus and not the actual cursor position
- Convex decomposition leads to inaccurate shape for simple meshes
- Using class_name in a newly created script does not register it in the node creation dialog, if under addons/ (unless part of an enabled editor plugin)
- Editor doesn't reload changed resources.
- Does UWP export works?
- 3D CollisionObject signals do not trigger when mouse is in "captured" mode
- Docs
- C++ not yet supported