godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vulkan: Clicking on 3D nodes in the viewport doesn't always select them
- Unable to perform a headless Android build (with custom builds) without first opening the GUI
- Add `OS.get_hostname()` method to get the machine's hostname
- Vulkan Clustered: Light clustering graphical artifacts with OmniLights and SpotLights with AMDVLK in 3D
- call_group() does not always call all nodes in the group
- Screen-reading shaders, SSAO, SSR and depth of field cause artifacts on NVIDIA + Chromium-based browser (GLES3)
- Use C++14 number separators for large numbers, lowercase for hexadecimal
- iOS: Wrong texture reads from Sprite with shader material and Light2D
- [3.x] Godot crashes when using extended Translation class in script
- [3.x] [Bullet] Setting 3D body transform after `add_child` makes it very slow in procedural generation use cases
- Docs
- C++ not yet supported