godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Wrong formula for 2x2 matrix inversion.
- CanvasItem's BlendMode Sub does not work on Android (GLES3)
- Web Editor crashes on clicking Play/F5
- Implement MSAA or supersampling in ReflectionProbes for a smoother result
- BakedLightmap ignores ShaderMaterial
- Viewports are messy and displayed wrong
- Context menu does not disappear on right click in single window mode
- Exporting to android does not work
- [3.x] [Bullet] Most properties in 6DOFJoint do nothing. Also if two 6DOF joints are fixed to one rigid body, only one affects it.
- ERROR: can_process: Condition "!is_inside_tree()" is true. Returned: false
- Docs
- C++ not yet supported