godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- added alert install libvulkan or vulkan apis [linux]
- Saving a Resource with a Callable causes crashing on load
- 3D projects crashes on start
- SpatialMaterial "shadow to opacity" multiplied incorrectly by ambient light color and energy
- Boost errors when running OpenXR / Vulkan with an AMD GPU
- [GodotPhysics and Bullet] One RigidBody with `can_sleep` enabled will stop `_integrate_forces()` for all RigidBodies, after some tscn-scene reloads
- Crash on Android with GLES2 ( signal 11, code 1, glGenerateMipmap)
- Vulkan: Rendering issues with GPUParticles3D skinned mesh particle trails
- Scene shader support for screenspace textures
- Tweak Light3D property hint to be more accurate for LightmapGI usage
- Docs
- C++ not yet supported