godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1143 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Garbled text rendering in editor with GL Compatibility renderer
- New SampleRate audio effect
- Add documentation on how to fix corrupt UIDs in a project (workaround inside)
- Disable `display_folded` and `editable_instance` in release builds
- Size of HTML5 exports has increased significantly between 3.x and 4.0.beta
- NavigationServer rebaking performance can be too low
- Godot does not indicate that there are changes to the scene when you expand or collapse a node (but the changes exist in the tree that is saved with the scene).
- Multiple MultiplayerSynchronizer's under MultiplayerSpawner with different public_visibility states prints error
- Time: improving consistency with ISO8601 standard
- MultiplayerSynchronizer is not able to sync some properties from some nodes (ie velocity from CharacterBody2D)
- Docs
- C++ not yet supported