pcsx-redux
https://github.com/grumpycoders/pcsx-redux
C++
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to pcsx-redux
Help out
- Issues
- There is no "Uint" value type in the "Delta-over-time search" tab of the "Memory Observer" window of the PCSX-Redux PlayStation emulator
- The "Restore original code" action is missing from the context menu of the Assembly window or tab of the PCSX-Redux PlayStation emulator
- There is no "Long" value type in the "Delta-over-time search" tab of the "Memory Observer" window of the PCSX-Redux PlayStation emulator
- There is no "Ulong" value type in the "Delta-over-time search" tab of the "Memory Observer" window of the PCSX-Redux PlayStation emulator
- Azure Dreams - SLUS-00614 - Black Screen/Not playable - x64 DynaRec
- Attempt to update xbyak.
- Crash when using memory observer 16 bytes pattern search
- Add option to manipulate UI save states from Lua
- Character flies off the screen using Dynarec CPU (Tekken 3)
- NASCAR Rumble hangs with black screen after progress bar in PCSX-Redux
- Docs
- C++ not yet supported