pcsx-redux
https://github.com/grumpycoders/pcsx-redux
C++
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
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- Issues
- [json.exception.parse_error.101] parse error at line 1, column 1: syntax error while parsing value - unexpected end of input; expected '[', '{', or a literal
- Both "Enable Read Breakpoint" and "Enable Write Breakpoint" buttons are missing after the "Edit" button of each Register in the Registers window or tab
- There is no any "cheat list" ListView in the PCSX-Redux user interface
- Both "Save Bindings" and "Load Bindings" buttons are missing in the Controls window or tab of PCSX-Redux
- Quick load state is not bound to F4 but to F2 instead
- The "Jump to Cursor" action is missing from the context menu of the Assembly window or tab
- The "Disable Breakpoint" action is missing from the context menu of the Assembly window or tab
- PCSX-Redux allows users to edit the memory of the PlayStation while the core is running
- The "Undo last scan" button is missing from the "Delta-over-time search" tab of the "Memory Observer" window of the PCSX-Redux PlayStation One Emulator
- pcsx-redux-nightly-12299.20221218.14-x64 executable is 0 KB after Auto Update
- Docs
- C++ not yet supported