bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- 2D physics in XZ plane
- Documentation improvements for basic setup and scheduling
- Rigidbodies never sleep
- Sensors and mass properties
- Awful performance with many non-physics entities
- Cylinder collider getting stuck on ledges when dropping off of them
- Add `#[reflect(Serialize, Deserialize)]` with `serialize` feature
- CollisionEnded event not sent if collider is removed in the frame following the collision start
- Rebrand Bevy XPBD and Switch Solvers
- inverted sign wastes hours of girls life
- Docs
- Rust not yet supported