bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Child components have a delay when propagating transforms to children.
- Non-hierarchical ColliderOf Behavior Changes When Target RigidBody Has Children Component
- SpeculativeMargin::ZERO seems to break restitution
- Unexpected behavior in simple character controller
- Child Sensor on parent with RigidBody::Static does not receive collision events
- MaxSlopeAngle is not implemented fully in dynamic_character_3d example
- one_way_platform_2d example, pass_through_one_way_platform
- Failed collision resolution in 3D kinematic character example
- Collisions sometimes not working
- Add tests for spatial queries
- Docs
- Rust not yet supported