bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported1 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- Interpolation teleport in FixedUpdate
- Bump Bevy to 0.20.0-rc.1, and Parry to 0.31.
- Using TransformExtrapolation breaks determinism
- Removing `RigidBodyDisabled` causes panic on next collision with a collider constructed with `trimesh_from_mesh`
- Set `ContactPairFlags::STARTED_GENERATING_CONSTRAINTS` to `false` when a collision starts
- [avian2d] Ellipse collider does not interact with polyline colliders
- CollisionEventsEnabled doesn't work when added after an entity is already spawned
- Fix stale proxy keys in collider tree
- Support custom query dispatchers
- Update Parry, optimize swept CCD
- Docs
- Rust not yet supported