bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- Adding a DistanceJoint to two entities that are past the max limit causes them to switch places
- Panic in solver/plugin.rs at high-speed collisions with TrimeshFromMesh
- Low mass joint with angle limits unstable
- Documentation Collision Events - Clarity improvement
- glam `.is_finite()` panic when debug rendering `ShapeCast` with `bevy/glam_assert` feature
- half_space Collider debug artifact
- Implement rigid body helper
- Avian2d: Sleeping body not being awoken by force
- Move predicates to `SpatialQueryFilter`
- Panic when a RayCaster's Translation is the same as the point of collision when using debug rendering when using the "debug_glam_assert" feature of Bevy.
- Docs
- Rust not yet supported