bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Remove kinematic bodies from graph coloring
- Sudden crash when rebuilding collider of static body
- Example and test for entity management edge cases
- Innacuracy on Kinematic body's docs
- Spherical joint motors
- Support multiple physics worlds
- Cache-free solver for easier rollback and determinism
- Need help for Sensor and Kinematic Body character
- `Time<Physics>` pause is delayed by one frame
- Draft: Make spatial queries generic over colliders
- Docs
- Rust not yet supported