bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Read only methods of `RigidBodyForces` are not implemented for `ForcesReadOnlyItem`
- Freeze when cloning Collider
- Consider lighter "sensor only" use case
- Fixes Colliders not properly removing their collisions when they get disabled, moved and enabled.
- Offset Geometric Contact
- Make `update_child_collider_position` pub
- Add `ColliderConstructor::CuboidFromMesh`
- Split islands in async task
- Bevy + Avian3D in a fully headless setup crash
- `no_std` compatibility
- Docs
- Rust not yet supported