bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Contact hit events
- Removing all Children breaks physics
- Consider applying 3D friction at manifold center and using twist friction
- RayCast debug visualization scans 180deg repeatedly, instead of 360
- Fix non-square `Collider::heightfield` row and column count order
- Real-world units not specified
- Position of compound collider seems to be randomly ignored
- Issue: Incorrect inelastic collision
- Collisions do not work when the Collider is inside the hollow ring
- Feature request: position-based kinematic rigidbody
- Docs
- Rust not yet supported