bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported1 Subscribers
Add a CodeTriage badge to bevy_xpbd
Help out
- Issues
- Sleeping body doesn't wake up when static collider changes.
- Also clamp angular and linear velocities to max speeds while solving constraints
- Expose parry triangle data in ray/shapecasts
- `SpatialQueryFilter` excluded entities should check against `ColliderParent`
- Convex decomposition can panic
- Bump/stuck when walking on aligned colliders
- Issue with Prepare step?
- The transform_to_position Sync seems to cause numerical inconsistencies.
- Stutter in with transform interpolation on
- Enhanced internal edge removal
- Docs
- Rust not yet supported