bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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- Issues
- `SpatialQueryFilter` excluded entities should check against `ColliderParent`
- Convex decomposition can panic
- Bump/stuck when walking on aligned colliders
- Issue with Prepare step?
- The transform_to_position Sync seems to cause numerical inconsistencies.
- Stutter in with transform interpolation on
- Enhanced internal edge removal
- Contact hit events
- Removing all Children breaks physics
- Consider applying 3D friction at manifold center and using twist friction
- Docs
- Rust not yet supported