bevy_xpbd
https://github.com/jondolf/bevy_xpbd
Rust
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
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Help out
- Issues
- Decouple contacts and solver
- Fix joint angle limits ignored for low-inertia bodies
- Delayed Collision, entity sinks before rising up from tile collider
- Misleading warning when the z scale of a collider is 0 on 2d
- `ColliderCachePlugin` is missing a dependency on `AssetEvent<Mesh>` / `bevy_mesh::MeshPlugin`
- Update colliders when the game is paused
- Granular configuration of debug render systems
- Panic: `Neither body is in an island` when spawning `RevoluteJoint` where one body lacks a `RigidBody`
- Add aerodynamics example
- Make SpatialQuery more generic across colliders
- Docs
- Rust not yet supported