mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- Extract SA interfaces to separate files #1 (C3DMarkerSAInterface)
- setPedControlState + analog state, vehicle_fire issue
- TXD loading uses double memory
- Game doesn't use all possible streaming memory
- Add ability to replace clump model with atomic and vice-versa
- Game brightness decreases significantly after Alt-Tabbing into MTA
- Vehicle Hardcore Lighting
- Add setPedTask
- change behavior of isVehicleNitroActivated and setVehicleNitroActivated
- bindKey and unbindKey fail to handle client key bindings correctly
- Docs
- C++ not yet supported