mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported10 Subscribers
Add a CodeTriage badge to mtasa-blue
Help out
- Issues
- feat: add nickname history feature (History button, searchable popup, Paste/Copy/Delete, XML persistence)
- Add configurable object streaming limits (engineSetObjectStreamingLimits)
- Configurable draw distance limits for dense custom race maps
- Restore clear command for the client console
- Allow servers to provide and safely reload custom `effects.fxp` and `effectsPC.txd`
- Add ps2scorchedvehicles world special property
- Add vehicle model special ability API part1
- Fix custom ped textures persisting after resource stop/disconnect
- Wheel render position uses suspension lines shared per model
- Crash in SHELL32.dll (0xC0000005) immediately after finishing initial server connection download
- Docs
- C++ not yet supported