mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Reoccurring crash when processing player ped collision with newly requested model ID of type timed-object
- Implement Native Lua Vector Datatype
- Add real-time download speed indicator to the transfer box
- Replace the model request cancel queue with a per-entry cancel flag
- Add Ctrl+V paste support to chatbox
- Fix wrong RwFrame freed when replacing a model atomic
- Optimize OOP class inheritance and element property access
- Fix camera view modes not working while spectating
- Add in-place math methods (set, add, sub, mul) to Vector and Matrix classes
- Fix crash blending death animations from unloaded groups
- Docs
- C++ not yet supported