mtasa-blue
https://github.com/multitheftauto/mtasa-blue
C++
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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Help out
- Issues
- Add new functions related to underwater effects
- New ultra-fast JSON Parser and Reader
- Stop element sync on demand
- alphaTransparent and "draw_last" flag doesn't change anything!
- Gif player
- Add resetElements argument to resetWaterLevel
- DSOAL support to restore DirectSound3D (3D spatial audio) and EAX (environmental reverb)
- SD # 37 Disallow custom models folder files
- Allow allocating models server-side
- Huge FPS drop when there are multiple peds near by a complex collision
- Docs
- C++ not yet supported