physx
https://github.com/nvidia-omniverse/physx
C++
NVIDIA PhysX SDK
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- Issues
- PxRigidBodyExt::setMassAndUpdateInertia sometimes computes inertia as nan
- PhysX crashes when using deformable volumes and triangle mesh colliders
- unused variable
- identical condition
- `PxMemCopy` -> `PxMemMove` in `Scene::preallocateContactManagers`
- fix raycast convex hit position issue (#429)
- compiling with PX_GENERATE_GPU_STATIC_LIBRARIES = True generates multiple definitions linking errors.
- SnippetHelloGRB Seems Slow
- Gear simulation
- Feature Request: Soft Body Cutting/Tearing in PhysX for Medical Simulation
- Docs
- C++ not yet supported