physx
https://github.com/nvidia-omniverse/physx
C++
NVIDIA PhysX SDK
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- Issues
- GPU convex-vs-plane kernel uses the unscaled hull radius to invalidate manifolds, so a PxMeshScale changes the simulation
- GPU triangle mesh vs plane: contact reduction drops the higher bottom edge, rocking body gains energy and can keep rocking for minutes
- fix(gpu): use the deepest point as p0 in the trimesh-vs-plane contact reduction
- Scale the GPU convex-plane manifold travel radius by the mesh scale
- test(ovphysx): cover token-only scalar target writes
- GPU PGS: torque-free symmetric top accumulates 11.66 degrees attitude error in 4 s at dt=0.25 ms (5.6.1)
- Legacy deformable rebuild: differing contact mesh and compression response
- GPU convex collision ejects a 10 mm thick plate during gripper closure
- Improved warning message for incorrect actor pose
- Add new SDF Contact Generation Routine
- Docs
- C++ not yet supported