openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- playtest-121320 AppImage Server Failed to set socket option
- Logging player results (dedicated server)
- Gravity Bomb doesn't account for terrain height after initial bomb
- KDE window titlebar icon is not displayed
- Some wishes for future OpenRA AI
- Mobile>EnabledByDefault:false units don't properly leave buildings when built.
- ClassicParallelProductionQueue weirdness(es)
- UI layout option for screens with wide aspect ratios
- Rename WithIdleOverlay to WithOverlay and implement a proper WithIdleOverlay trait
- AI improvement PRs to revisit during/after a rewrite
- Docs
- C# not yet supported