openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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- Issues
- The prone-E3 and the STNK cannot hit close range targets
- Aggressive Tanya ignores buildings
- Allow non-authenticated specs on auth-only servers
- Minelayer requires Rearmable while not even using any such trait.
- Make mapeditor work with saved files
- Units should not be able to shoot at their own feet
- Tania targets neutral structures as if they were owned by an enemy
- Crash when adding InfiniteBuildLimit to a production queue
- VoiceAnnouncement should have a percentage chance defined.
- VoiceAnnouncements don't play in Observer->DisableShroud view.
- Docs
- C# not yet supported