openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Traits using TerrainSpriteLayer cause OpenGL overdraw
- Hold queue orders until you are ready
- TS Jump Jet issues
- EMP should force subterranean units to surface
- Force move does not ignore repair on service depots
- Wish: OnFullyHealed(Actor, LuaFunction)
- Shaders feature for openRA
- The map editor does not clear overlays when the terrain below changes to invalid
- D2K shellmap, harvester/carryall pickup icon visability
- Bogus behaviour when moving the screen during directional target selection
- Docs
- C# not yet supported