vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to vega-strike-engine-source
Help out
- Issues
- Discrepancy between keyboard and joystick controls for speed setting.
- Fix "residual error" mentioned on line 213 of OpenALRenderer.cpp
- After loading a saved game and then jumping, game crashes
- Autopilot frequently overshoots destination
- Is egl-registry needed on Windows?
- JSON file Editing tool
- Document the brew-install-for-cmake.sh script
- Implement GameConfig switchover for PWCU
- Game crashes in `GFXDeleteTextures(...)`
- encountering some issues while installing on debian
- Docs
- C++ not yet supported