vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- Split `Mesh.orig` into a collection of LODs (Levels of Detail) as well as one or more pointers to original `Mesh`(es)
- Drop optional joystick build support
- "Re-spawn" feature is broken
- Max combat speed is now x10
- Migrate settings with calculated names to `configuration()....` mechanism
- "Map" Window is broken
- Game startup polish
- Game engine sometimes hangs on exit.
- lin_time: Use `SDL_GetTicks` or `SDL_GetTicksNS` across the board?
- Performance and Debug Metrics under user control
- Docs
- C++ not yet supported