vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- Detect when the game code is being built on Windows Subsystem for Linux?
- Figure out whether `Mesh.original` should be a single pointer or a collection of pointers
- Write unit test(s) to determine what the expected behavior of assignment (`operator =`) is
- Add `levels_of_detail` collection to `Mesh` class
- Identify and switch over everything that needs to use the new `levels_of_detail` field
- Identify, and update as needed, any code that should still refer to `orig`/`original`
- Write additional unit tests to validate correct behavior of updated `Mesh` class
- Play-test overall game with `Mesh.orig` changes in place
- Reimplement assignment operator and other operators as needed
- Execute (source in) `os_release` as a script
- Docs
- C++ not yet supported