vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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- Issues
- Documentation & Tooling: Legacy Subversion Release History Migration
- 0.11.x: Fix main.cpp, winsys.cpp resource leaks, naming conventions, etc.
- The game leaks memory and various resources on shutdown
- Under certain circumstances, the game can call its shutdown/cleanup code more than once, or not at all
- `GetGlobalLocale()` uses `operator new`, which is not ideal for a static function
- When approaching a planet, the autopilot cuts out WAY before docking distance
- `Music::CleanupMuzak()` has documented multithreading issues
- Dual sided jump spheres no longer work
- 0.10.x: less chatty builds, with minimal Python additions and without the clang-format-related changes
- 0.11.x: less chatty builds, with minimal Python additions and without the clang-format-related changes
- Docs
- C++ not yet supported