bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `Main`/`Render` schedules be run at different real timing.
- Function signature of `resource_equals` differs from implementation in docs
- Wayland: Buffer size is not divisible by scale
- bevy_ui: Add `UiImage::tiling_mode` for image tiling
- bevy_reflect: Consistent `reflect_hash` and `reflect_partial_eq`
- Allow UI layout updates without a window
- Skip UI updates when UI state unchanged
- Enable async setup of an application
- Prevent Zero Duration with Runtime Check in Timer
- gilrs: Add code to unknown buttons and axes
- Docs
- Rust not yet supported