bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Bevy exposes access to the entire file system to scripts and/or mods.
- Periodic drops in fps
- Add scenes similar to `deferred_rendering` to 3d testbed
- UI Text nodes behave weirdly when they have children
- Default to AssetMetaCheck::Never on wasm targets
- Add gram-schmidt fast approximation tangent generation algorithm
- Fixes missed RequestRedraw events in about_to_wait()
- Implement the Iterator trait for Image
- Implemented `ComputedNode.logical_size()` method, returns node size after accounting for window scale
- Support Volumetric Clouds
- Docs
- Rust not yet supported