bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `bevy` Crate Module Documentation Standardization
- spawn_batch doesnt return the spawned entities
- Using behavior trees for a scripting language in the potential bevy editor?
- Allow image decoding to be switched out in bevy_gltf
- The frame time graph enabling is *weird*
- Compressed UI nodes that are not a multiple of 4 cause hard to read errors on WebGPU
- Implementation of Dynamic Plugins
- Add gamepad support for feathers / headless widgets
- Move `EntityEvent::event_target` to `EntityTargetTrigger`
- Panic when runing bevy with RenderDoc if wayland enabled: Vulkan driver does not support VK_KHR_wayland_surface
- Docs
- Rust not yet supported