bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Explicitly state coordinate space in Aabb docs
- Error loading gltf with webp textures
- Allow cull_mode to be reflected so crates like bevy_materialize can set it
- Swap from superlinter to a markdown-specific linter
- Unsound to call `EntityRef::get_components` with a `QueryData` that performs resource access
- Reflection should be fully optional and toggleable at a `bevy` level
- bevy_window: Split `RawHandleWrapper` out into `Display` wrapper
- The delta from Pointer<Drag> drifts away when dragging a Pickable
- Rendering Ordering Issue with OIT and AlphaMode::Premultiplied
- ShaderStorageBuffer changes only sync if Material is mutably accessed
- Docs
- Rust not yet supported