bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Spawn multiple chunks in the tilemap_chunk example
- `ExtractComponent` creates required components on extract
- unwrap() failed in bevy_tasks/src/single_threaded_task_pool.rs:178
- `spec_v2` migration tracking issue
- bevy_reflect should be an optional feature in bevy_ui
- Misuse of Metal API in rendering preperation
- Extendable gizmos primitives 3d
- Add `ConvexPolygon<N>` gizmos
- Immutable Resource
- Bevy ignores explicit canvas size on web/webgpu platform
- Docs
- Rust not yet supported