bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Assert a minimum thread count for `TaskPoolOptions`
- XKB configuration is ignored
- Alternative to `remove_with_requires` that doesn't remove components that still have other dependants
- Fix cloning entities with multiple `linked_spawn` relationships
- expose parse & parse_some from bevy_remote crate
- Pull `bevy_ecs::intern` out into its own separate crate
- 🐢 Create feature flag for `!Send` `World`
- Unexpected AabbCast2d aabb_collision_at with small max distance value
- Text Picking
- allow ordering systems registered in computed and source state transition events
- Docs
- Rust not yet supported