bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Lightmap is not updating
- Enhance tracy render diagnostic spans to support nesting
- Inserting components is not panic-safe
- Cameras inside transparent materials breaks viewport rendering
- Allow creating `Image` from `Color` for use in `EnvironmentMapLight`
- Macro for spawning related entities can't be used with `SpawnableList`
- The combination of `Skybox` + `MotionVectorPrepass` + `NormalPrepass` is broken on WebGPU
- Support for developing MacOS Screensavers
- OS-Native Async IO Support
- AccessKit is slow and buggy when Bevy is in continuous update mode
- Docs
- Rust not yet supported