bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `prepare_mesh_bind_groups` iterates over all meshes, even ones that are currently unused
- `AnimationEvent`s should be inspectable for a given clip
- Add white furnace analog for 2D color consistency
- Add skinned mesh picking
- meshes are rendered black on DX12
- New `multiple_text_inputs` example.
- 2d renderer does not respect `AlphaMode2d::Mask`
- Consider using doc examples when apropriate
- Implement dynamic BSN (.bsn asset format)
- Merge car meshes in bevy_city and improve loading screen
- Docs
- Rust not yet supported