bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Read-only mode for EditableText
- bevy_solari: expose a per-instance id on ray hits (instance_custom_index is unused)
- Revisit `TypeIdMap` type and whether the places where it's used need to preserve insertion order
- Add a macro similar to `anyhow::ensure!`
- `multiline_text_input` example: Add a vertical scrollbar
- Invalid links in `template_value` docs
- Resolve `EditableText`'s scrolling per edit in `bevy_text`
- 2D meshes not rendering after despawning and respawning them
- Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps
- Use send wrapped BindGroupEntry Vec in `prepare_mesh_view_bind_groups`
- Docs
- Rust not yet supported