bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Simplified `GhostNode`s implementation
- Incremental UI stack
- Local UI stacks
- bevy_city road graph
- Password-style character masking for editable text inputs
- feather : `InheritableFont` should be overrideable to change font size
- UI clipping not working on rotated objects has effect on feathers checkbox
- InteractionDisabled and accessibility
- Replace `ShaderType` for types used in `RawBufferVec` and `UninitBufferVec` with `const_shader_layout` crate
- Improve mesh normal and tangent robustness (#25095)
- Docs
- Rust not yet supported