gdext
https://github.com/godot-rust/gdext
Rust
Rust bindings for Godot 4
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- Issues
- Tweak monomorphizations -> 7-9% lower `godot-core` compile times
- Add a more real godot::task::spawn example to the documentation
- Cache singleton pointers
- Expose `is_initialized` function.
- Add a means to check if the engine (and bindings) is initialized yet
- Combining `#[var(pub)]` and OnEditor<Gd<T>> for fields causes panic on hot reload
- `GodotConvert` derive-macro and `godot(transparent)` with `PhantomData`
- Implement `From<char>` for `GString`
- Type-Safe API for User-defined RPCs
- Unique<T> for thread-safe usage of engine types
- Docs
- Rust not yet supported