godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Calling base `_init` yields confusing error
- RigidBody2D won't detect collision sometimes when colliding with 2 StaticBody2D
- Unable to Force Update 2D UI Controls before Next Frame
- InputEventMouseMotion is generated after each mouse button release
- GodotSharp(?): detect if Solution is a C# or C++ project first before attempting to build it
- Control's Rect Clip Content doesn't rotate when the control is rotated
- Export arrays in singleton end up shared if initialized to same value (fixed in `master`)
- Nested viewports don't work correctly with get_local_mouse_position()
- PoolColorArray.set doesn't work
- shader on gui element is applied to geometry and text - probably missing z value
- Docs
- C++ not yet supported