godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1108 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- _draw() is called an additional time per frame when queue_redraw() is connected to Container's sort_children or pre_sort_children signals
- Moving some assets is not working as expected (bonemaps?)
- Optimize ResourceLoaderBinary
- RDShaderFile not updating when edited in external editor, despite explicit load with ResourceLoader.CACHE_MODE_IGNORE
- Add `Node::delete_all_children` method for editor.
- Clarify undocumented use case with `find_child()`
- CPP Error when clicking 3dsprite in scene
- Add editor option of using mouse middle button to paste from primary clipboard
- Cursor behaving erratically in editor
- Use Window instead of Control for grab preview
- Docs
- C++ not yet supported