godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Inaccurate physics with simple bodies (RigidBodies can temporarily penetrate other PhysicsBodies)
- Visible seams between GridMap tiles (sometimes only with MSAA enabled)
- Improve usability of animating sub-properties like modulate.a
- "Collapse all properties" has no effect if inspector folding is disabled in the Editor Settings
- Script Editor: Completion tooltip can be cut by edges of the editor
- [Bullet] Fast RigidBody always go through walls and Godot Crash because of Collision
- Using Viewport Texture causes "node not found" error / "Cannot get path of node as it is not in a scene tree"
- Indent dictionary key/value entries in TSCN format
- RID::is_valid missing from GDNative C API
- Cannot register enums and constants with GDNative
- Docs
- C++ not yet supported