openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Add SpawnActorWarhead
- Implement Stream.Read(Span<byte>) overloads.
- Symlinks from configure script point to 32bit libraries if both, 32bit and 64bit libraries are installed
- Don't dispose of sequences when unnecessary
- Fix crash caused by adding GrantConditionOnPrerequisite to Player.
- Remove syncing from Hovers.WorldVisualOffset
- Scroll bug when chat is opened
- Easier disabling of (OpenRA-)server-based multiplayer code
- fr.ftl
- Chronoshift Trait Fixes
- Docs
- C# not yet supported